{"repo":"XeldarAlz/everything-claude-unity","free":true,"listed":false,"github":"https://github.com/XeldarAlz/everything-claude-unity","clone":"git clone https://github.com/XeldarAlz/everything-claude-unity.git","description":"The ultimate Claude Code toolkit for Unity — 20 AI agents, 22 slash commands, 41 skills, and safety hooks for AI-assisted Unity game development. Drop-in, production-ready.","language":"Shell","stars":19,"topics":["agentic-ai","ai-agents","ai-coding-assistant","anthropic","claude","claude-code","claude-code-plugin","csharp","developer-tools","game-development"],"license":"MIT","category":"game-templates","readme_excerpt":"everything-claude-unity English 中文 日本語 한국어 Español Português Deutsch Français Türkçe The ultimate Claude Code toolkit for Unity game development. A production-ready, plug-and-play system that gives Claude Code deep Unity expertise — from writing performant C# to building scenes, profiling performance, and triggering iOS/Android builds — all through natural language. Built for solo indie mobile game developers . Drop it into any Unity project and it works. Why this works? - Drop-in, zero-config — one install.sh and Claude Code knows Unity inside out - 20 specialized agents across haiku/sonnet/opus tiers with automatic complexity routing - 22 safety hooks that prevent scene/meta corruption, silent data loss, and GC spikes before they happen - MVS architecture built-in — VContainer + MessagePipe + UniTask patterns enforced by rules and templates - MCP-native — scene building, profiling, and iOS/Android builds triggered from chat - 60+ automated tests and reproducible benchmarks so the toolkit itself stays honest --- What You Get Component Count Purpose ----------- ------- --------- Agents 20 Specialized sub-agents across 3 model tiers (haiku/sonnet/opus) Commands 22 Slash commands like /unity-workflow , /unity-ralph , /unity-team , /unity-skillify Skills 41 Knowledge modules for Unity systems, gameplay patterns, and mobile genres Hooks 22 Safety net, quality gates, notifications, session persistence, auto-learning Rules 5 C# coding standards, performance rules, MVS architecture ","default_branch":null,"files":null,"tree":[],"storefront":"/r/XeldarAlz","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/XeldarAlz/everything-claude-unity/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}