{"repo":"WyvrnOfficial/Interhaptics_Unity_CoreSDK","free":true,"listed":false,"github":"https://github.com/WyvrnOfficial/Interhaptics_Unity_CoreSDK","clone":"git clone https://github.com/WyvrnOfficial/Interhaptics_Unity_CoreSDK.git","description":null,"language":"C#","stars":32,"topics":["android","haptics","ios","unity","metaquest","interhaptics","openxr","razer"],"license":null,"category":"mobile-apps","readme_excerpt":"To import the Interhaptics SDK into Unity using the Unity Package Manager, follow these steps: 1. Open the Unity Package Manager, then click the “+” button in the toolbar. 2. Select “Add package from git URL” from the menu. 3. In the text box that appears, enter the URL “https://github.com/Interhaptics/Unity CoreSDK.git” (without the quotes) and click “Add.” 4. If the installation is successful, the Interhaptics package will appear in the package list with the git tag. There are sample scenes for each platforms located in Assets\\Scenes. Requirements (XInput/XR scenes): 1. Set Player Settings Active Input Handling: Input Manager (Old) or Both 2. Load Assets\\InputManager\\InputManager-GameInput XInput.preset, or InputManager-XR.preset before running the scene in your Input Manager screen. Requirements (mobile scene): 1. Set Scripting Backend to IL2CPP and check the target architecture for ARM64. For specific setups (Mobile iOS or Android / XR / Console PlayStation or XBox) you can check directly the documentation at https://doc.wyvrn.com/docs/interhaptics-sdk/haptics-unity-sdk/ If you need help or want to talk haptics, join us on Discord on this links https://discord.com/invite/93jU9nAX4f","default_branch":null,"files":null,"tree":[],"storefront":"/r/WyvrnOfficial","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/WyvrnOfficial/Interhaptics_Unity_CoreSDK/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}