{"repo":"Watcher3056/EasyCS","free":true,"listed":false,"github":"https://github.com/Watcher3056/EasyCS","clone":"git clone https://github.com/Watcher3056/EasyCS.git","description":"EasyCS is an easy-to-use and flexible framework for Unity, adopting a Data-Driven Entity & Actor-Component approach. It bridges Unity's classic OOP with powerful data-oriented patterns, without forcing a complete ECS paradigm shift or a mindset change. Build smarter, not harder. 🎮🧩","language":"C#","stars":87,"topics":["dependency-injection","ecs","entity-component-architecture","entity-component-framework","entity-component-system","unity","unity2d","unity3d","unityframework","entity-data"],"license":"MIT","category":"game-templates","readme_excerpt":"🧩 EasyCS: Data-Driven Entity & Actor-Component Framework for Unity 👉 Join our Discord EasyCS is an easy-to-use and flexible framework for Unity designed to empower developers with a flexible and performant approach to structuring game logic. It bridges the gap between traditional Object-Orientated Programming (OOP) in Unity and the benefits of data-oriented design, without forcing a complete paradigm shift or complex migrations. At its core, EasyCS allows you to: Decouple data from logic: Define your game data (e.g., character stats, inventory items) as plain C\\# objects ( Entities ) independent of Unity's MonoBehaviour lifecycle. Organize logic cleanly: Implement game behaviors ( Systems ) that operate on this decoupled data, promoting modularity and testability. Crucially, Systems are an optional feature in EasyCS; you decide if and when to use them. Integrate seamlessly with Unity: Connect your data-driven logic back to your GameObjects and MonoBehaviours, providing granular control without sacrificing Unity's intuitive editor workflow. Maximize ScriptableObject utility: EasyCS provides robust tools to work with ScriptableObjects, significantly reducing boilerplate and enhancing their utility for data management. Unlike traditional ECS solutions, EasyCS offers a gradual adoption path . You can leverage its powerful features where they make sense for your project, without the high entry barrier or full migration costs often associated with other frameworks. This makes Eas","default_branch":null,"files":null,"tree":[],"storefront":"/r/Watcher3056","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/Watcher3056/EasyCS/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}