{"owner":"Watcher3056","github":"https://github.com/Watcher3056","claimed":false,"inventory":[],"indexed":[{"repo":"Watcher3056/EasyCS","github":"https://github.com/Watcher3056/EasyCS","description":"EasyCS is an easy-to-use and flexible framework for Unity, adopting a Data-Driven Entity & Actor-Component approach. It bridges Unity's classic OOP with powerful data-oriented patterns, without forcing a complete ECS paradigm shift or a mindset change. Build smarter, not harder. 🎮🧩","language":"C#","stars":87,"topics":["dependency-injection","ecs","entity-component-architecture","entity-component-framework","entity-component-system","unity","unity2d","unity3d","unityframework","entity-data"],"license":"MIT","category":"game-templates"},{"repo":"Watcher3056/Custom-Raycaster-Colliders-Unity","github":"https://github.com/Watcher3056/Custom-Raycaster-Colliders-Unity","description":"A cross-platform raycast system for Unity with custom primitive support and spatial acceleration structures. Built with a pure C# core that can run outside Unity environments.","language":"C#","stars":49,"topics":["unity","unity-physics","unity-server","unity2d","unity3d"],"license":"MIT","category":"game-templates"}],"how_to_buy":"GET /r/Watcher3056/<repo> (Accept: application/json) for any listed repo here: tree, README, price and the checkout to pay (x402; rehearse first at its test twin, simulated money). Repos under 'indexed' are free: clone them from GitHub."}