{"repo":"WU-HAOTIAN34/2dimg2motion","free":true,"listed":false,"github":"https://github.com/WU-HAOTIAN34/2dimg2motion","clone":"git clone https://github.com/WU-HAOTIAN34/2dimg2motion.git","description":"Agent skill for converting 2D character into style-consistent transparent animation sequences and spritesheets for game engines | 用于将静态 2D 角色/物体图片，通过 agent 转化为一致的透明背景游戏动画序列帧。","language":"Python","stars":155,"topics":["skill","claude-skills","codex-skill","game-development","sprite-animation","spritesheet","agent-skills","skills"],"license":"MIT","category":"game-templates","readme_excerpt":"2dimg2motion.skill English &nbsp;·&nbsp; 简体中文 2dimg2motion.skill -- not a filter that \"makes an image move\", but a runnable framework for generating game animation frames Spritesheet delivery pipeline via key-pose redrawing, identity locking, and limb topology constraints, it turns every instinct of \"how should this character move?\" into an executable, verifiable, reusable animation-generation pipeline. Input one 2D character, creature, weapon, vehicle, or prop image, and output a style-consistent transparent action sequence ready to import into a game engine. --- What Is This 2dimg2motion.skill is a 2D game-animation generation skill for Codex / Claude Code / Agent Skills. It takes one static character, creature, vehicle, weapon, or prop image and generates a style-consistent transparent action sequence that can be packed into a spritesheet. It is not a \"single-image motion filter\". Filters usually translate, rotate, scale, or warp local image layers; the core of this skill is whole-character key-pose redraw : first lock the character identity, then let the model redraw complete key poses, then generate in-between frames, with local scripts handling transparency, canvas normalization, packing, and validation. Why It Exists AI can easily draw characters that look like they belong to the same series, but it is much harder to draw continuous motion for the same character. Game animation adds more requirements: - every frame must be a transparent RGBA PNG; - character proportion","default_branch":null,"files":null,"tree":[],"storefront":"/r/WU-HAOTIAN34","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/WU-HAOTIAN34/2dimg2motion/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}