{"repo":"Vital-Volkov/Stereoscopic-3D-system-for-Unity-2019-","free":true,"listed":false,"github":"https://github.com/Vital-Volkov/Stereoscopic-3D-system-for-Unity-2019-","clone":"git clone https://github.com/Vital-Volkov/Stereoscopic-3D-system-for-Unity-2019-.git","description":"Stereoscopic 3D system for Unity 2019 and 2020 with default render + Post Processing Stack v2, URP, and HDRP + Direct3D 11.1 native S3D","language":"C#","stars":85,"topics":["stereoscopic","stereo3d","s3d","unity","stereo-vision","stereoscopic-vision","stereoscopy"],"license":"MIT","category":"game-templates","readme_excerpt":"Stereoscopic 3D system for Unity 2019 and above, URP, and HDRP I spent thousands of hours in virtual reality using the horizontal interleaved Stereo3D method with my Zalman polarized glasses and LG D2342P monitor, sometimes more than 12 hours per day without any problems with eyes. Stereo 3D even more healthy for the eyes as they not holding constant geometry focus on the screen plane like with mono image - in S3D eyes geometry focus dynamically changes in the full depth range dependent where you looking at from before a screen objects to infinity far behind a screen on distant objects, same as watching through a window to outdoor distant mountains or Starsky in a reality where eyes relaxing being on parallel axes. :sunglasses: I love Stereoscopic 3D and don't want to see a mono image of the 3D world anymore, but using drivers like iZ3D, Tridef, Nvidia 3D Vision, etc was always a pain. All of them have incorrect approaches in settings like Separation/Convergence which are valid only for fixed FOV(Field Of View), when FOV is changed then settings are ruined. Also there are always problems with the not correct depth of shadows, post-process effects, etc, bad profiles for games. I also made fixes and profiles for games in the past. I am good at understanding how Stereoscopic 3D works and made the correct system for Unity. Now I am using precision Stereo3D in my projects and enjoying it like never before. Move the Stereo3D folder to the Unity Assets folder or import Stereo3D.unit","default_branch":null,"files":null,"tree":[],"storefront":"/r/Vital-Volkov","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/Vital-Volkov/Stereoscopic-3D-system-for-Unity-2019-/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}