{"repo":"TreePuncher/gamekit","free":true,"listed":false,"github":"https://github.com/TreePuncher/gamekit","clone":"git clone https://github.com/TreePuncher/gamekit.git","description":"A Simple Game Engine, very WIP","language":"C++","stars":49,"topics":["game-engine"],"license":"MIT","category":"game-templates","readme_excerpt":"FlexKit A small game engine focusing on power and flexibility. The goal is to make writing a performant game engine simpler and quickler with simple but powerful components. The engine is built around an ECS, a frame graph, and a work stealing work scheduler. Only windows 10 is targetable at the moment. external Dependencies AngelScript Autodesk FBX Nvidia PhysX DirectX 12 fmod stb image boost Qt Additional dependencies are pulled in automatically via git submodules. Build Instructions: Windows: Install fmod sdk, fbx sdk, and vcpkg. clone and open TestGame.sln Hit F7 to build. Vcpkg will grab all other dependencies. Screenshots: PBR shading Clustered light culling PCF Shadow Mapping Streaming Tiled Textures Basic Profiler Editor written in Qt Terrain rendering","default_branch":null,"files":null,"tree":[],"storefront":"/r/TreePuncher","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/TreePuncher/gamekit/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}