{"repo":"TomLeeLive/openclaw-godot-plugin","free":true,"listed":false,"github":"https://github.com/TomLeeLive/openclaw-godot-plugin","clone":"git clone https://github.com/TomLeeLive/openclaw-godot-plugin.git","description":"30 MCP tools to drive the Godot Editor from any MCP-compatible AI agent — scenes, nodes, debugging, and screenshots, in both Editor and Play mode. OpenClaw gateway included for remote and chat access.","language":"GDScript","stars":18,"topics":["ai-agent","editor-plugin","game-development","gamedev","godot","godot-engine","godot4","llm","mcp","model-context-protocol"],"license":"Apache-2.0","category":"game-templates","readme_excerpt":"🦞 OpenClaw Godot Plugin TL;DR: Vibe-code your game development remotely from anywhere! 🌍 한줄요약: 이제 집밖에서도 원격으로 바이브코딩으로 게임 개발 가능합니다! 🎮 Connect Godot 4.x to OpenClaw AI assistant via HTTP. Works in Editor mode without hitting Play! ⚠️ Disclaimer This software is in beta . Use at your own risk. - Always backup your project before using - Test in a separate project first - The authors are not responsible for any data loss or project corruption See LICENSE for full terms. 🔀 Hybrid Architecture This plugin supports two connection modes - use whichever fits your workflow: Mode A: OpenClaw Gateway (Remote Access) - ✅ Remote access from anywhere - ✅ Chat integration (Telegram, Discord, etc.) - ✅ Cron jobs, automation, multi-device - ⚠️ Requires OpenClaw Gateway running Mode B: MCP Direct (Local Development) - ✅ Direct connection, no middleware - ✅ Works with Claude Code, Cursor, etc. - ✅ Lower latency for local development - ⚠️ Local only (127.0.0.1) Quick Setup Mode Setup ------ ------- OpenClaw Install plugin + Gateway extension, auto-connect MCP Install plugin + register MCP server with Claude 📖 Setup Guide 셋업 가이드 Claude Code MCP Registration First time setup: Re-register (if path changed): Verify registration: ✨ Key Features - 🎮 Works in Editor & Play Mode - No need to hit Play to use AI tools - 🔌 Auto-Connect - Connects when Godot starts, maintains connection across mode changes - 🎬 Scene Management - Create, open, save, and inspect scenes - 🔧 Node Manipulation - Create, f","default_branch":null,"files":null,"tree":[],"storefront":"/r/TomLeeLive","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/TomLeeLive/openclaw-godot-plugin/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}