{"repo":"Suvitruf/box3d-unity","free":true,"listed":false,"github":"https://github.com/Suvitruf/box3d-unity","clone":"git clone https://github.com/Suvitruf/box3d-unity.git","description":"Box3d Physics bindings for Unity","language":"C#","stars":217,"topics":["box3d","gamedev","physics","physics-simulation","unity","unity3d"],"license":"MIT","category":"game-templates","readme_excerpt":"Box3D for Unity Unity bindings for Box3D — the 3D physics engine by Erin Catto, author of Box2D. The full native C API ( 580 functions) is exposed through a Unity-friendly C# layer: no pointers in user code, no per-frame allocations, deterministic simulation, and excellent multithreaded performance. ▶ Try the live WebGL demo This project was inspired by, and owes its architecture to, two projects: - Box3D by Erin Catto — the engine itself. This package is only a thin, faithful wrapper around it; all the hard physics work is his. - JoltPhysicsUnity inspired the way this wrapper is implemented. Its binding-generation pipeline and packaging decisions shaped mine (what I deliberately did differently, is covered in the docs). Status: early (0.3.x). Box3D itself is a young engine (v0.1) with no API stability guarantees yet, and this wrapper tracks it. It is usable and well-tested, but expect breaking changes on engine updates. Features - World & bodies — static/kinematic/dynamic bodies, full body API (velocities, forces, mass, damping, per-axis motion locks, bullets/CCD, gravity scale). - Shapes — sphere, capsule, convex hull (with cylinder/cone/rock/point-cloud builders), triangle mesh, height field (buildable straight from a Unity Terrain, painted holes included), compound. Clear, documented geometry lifetime rules. Concave objects: triangle meshes for static geometry, compounds of convex parts for dynamic bodies (details). - Joints — all nine box3d joints: distance, motor, filte","default_branch":null,"files":null,"tree":[],"storefront":"/r/Suvitruf","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/Suvitruf/box3d-unity/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}