{"repo":"Stuyk/GigaAudio-Godot","free":true,"listed":false,"github":"https://github.com/Stuyk/GigaAudio-Godot","clone":"git clone https://github.com/Stuyk/GigaAudio-Godot.git","description":"Lightweight audio occlusion and more for Godot 4.3+ with standard Godot Features","language":"GDScript","stars":93,"topics":["audio","godot","godot-engine","godot4"],"license":"MIT","category":"game-templates","readme_excerpt":"GigaAudio for Godot 4.3+ Audio Occlusion, Audio Areas, and Audio Depth Areas for your project. Tag me on BlueSky if you use this project! The above is a video demo if you're confused by what this does. Give it a listen. Install Place all files from the src directory into addons/giga audio . [!CAUTION] Make sure the folder is named giga audio Enable the plugin through your Project Settings. Usage 1. Attach an AudioTarget to your Player / CharacterBody3D. 2. Use AudioOccluder3D, AudioArea3D, or AudioDepth3D Additionally if you use AudioArea3D or AudioDepth3D you will need to attach a CollisionShape3D to them as a child. Beyond that, each node has individual settings that you can tweak. Hover over their settings for additional information. Changelog","default_branch":null,"files":null,"tree":[],"storefront":"/r/Stuyk","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/Stuyk/GigaAudio-Godot/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}