{"repo":"SouthBegonia/RedDotManager","free":true,"listed":false,"github":"https://github.com/SouthBegonia/RedDotManager","clone":"git clone https://github.com/SouthBegonia/RedDotManager.git","description":"Unity中实现的红点管理器","language":"C#","stars":40,"topics":["unity","unity3d-plugin","reddot"],"license":null,"category":"game-templates","readme_excerpt":"RedDotManager Unity中实现的各类红点管理器，暂分为C#实现和Lua实现 [TOC] C# 实现 基于树实现的简单红点系统 项目路径：此项目内的 Assets/RedDotTutorial 1 项目用法：运行 Assets/RedDotTutorial 1/Scenes/RedDotTutorial 1 场景即可查看 基于前缀树的红点系统 - HNGZ 项目地址：基于前缀树的红点系统 - HNGZ 优势： - 前缀树的使用避免了频繁 String.Split() - 使用 脏标记 避免了同帧内的无效刷新 - 提供了 红点树的可视化预览 Lua 实现 RedPointSystem - NFalnaoky 项目地址：RedPointSystem - NFalnaoky","default_branch":null,"files":null,"tree":[],"storefront":"/r/SouthBegonia","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/SouthBegonia/RedDotManager/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}