{"repo":"Smitner-Studio/tentacle-arm-showcase","free":true,"listed":false,"github":"https://github.com/Smitner-Studio/tentacle-arm-showcase","clone":"git clone https://github.com/Smitner-Studio/tentacle-arm-showcase.git","description":"Procedural Pixel Art Tentacles, what's not to love.","language":"GDScript","stars":68,"topics":["fabrik","godot","inverse-kinematics","pixelart","procedural-generation"],"license":"MIT","category":"game-templates","readme_excerpt":"Tentacle Arm A Godot 4.5 project showcasing procedural tentacle animation using FABRIK with some flare. Features - Mouse tracking, yay. - Adjustable tentacle appearance (thickness, tapering, colors) - Organic wave motion with tunable amplitude, frequency, and speed - Cool rendering with shadow and outline - Debug visualization - In Editor editting, yes. The project uses GL Compatibility renderer and runs at 1920x1080 with integer scaling. IK System The tentacle uses a multi-stage physics approach updated every frame: 1. FABRIK solver - Bidirectional algorithm pulls segments toward target 2. Constraint pass - Enforces fixed segment lengths and anchors base position 3. Wave motion - Applies perpendicular sine waves for organic movement 4. Second constraint pass - Re-applies constraints after wave displacement License MIT License - see License for details.","default_branch":null,"files":null,"tree":[],"storefront":"/r/Smitner-Studio","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/Smitner-Studio/tentacle-arm-showcase/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}