{"repo":"SlushyRH/Unity-External-Console","free":true,"listed":false,"github":"https://github.com/SlushyRH/Unity-External-Console","clone":"git clone https://github.com/SlushyRH/Unity-External-Console.git","description":"A lightweight external CMD console for Unity that mirrors the Debug Logging in real-time, featuring automatic injection and a settings menu. Perfect for off-screen debugging in multi-monitor environments.","language":"C#","stars":48,"topics":["console","csharp","game-development","gamedev","mit-license","script","slushyrh","srh","unity","unity-scripts"],"license":"MIT","category":"game-templates","readme_excerpt":"Unity External Console A lightweight external CMD console for Unity that mirrors the Debug Logging in real-time. It features automatic injection and a settings menu under Tools/SRH/External Console Settings . Perfect for off-screen debugging in multi-monitor environments. [!WARNING] The console will only open in a Windows OS build. If it is not, then the console simply won't show, but your game will run as normal. How To Use 1. Install Unity External Console by adding package: 1. via Git URL: https://github.com/SlushyRH/Unity-External-Console.git 2. via OpenUPM: com.slushyrh.unityexternalconsole 2. Done! You can optionally edit the settings at Tools/SRH/External Console Settings [!NOTE] If at any point you want to disable the External Console window, you can either set the Target Build to NONE, or add DISABLE EXTERN CMD to the Scripting Define Symbols. Settings You can change the settings under Tools/SRH/External Console Settings in the Unity Editor, or by accessing the settings through ConsoleWindow.Settings during runtime. - Console Window Name controls the name of the console window. If empty, it will display the path to the game's exe - Target Build controls when the console is allowed based on the type of build: - None means it will never show - Development means it will only show on development builds (This is the default) - Release means it will only show on release builds - Everything means it will show in both development and standard builds - Stack Trace Visibility ","default_branch":null,"files":null,"tree":[],"storefront":"/r/SlushyRH","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/SlushyRH/Unity-External-Console/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}