{"repo":"SinlessDevil/EcsStickmanSurvivors","free":true,"listed":false,"github":"https://github.com/SinlessDevil/EcsStickmanSurvivors","clone":"git clone https://github.com/SinlessDevil/EcsStickmanSurvivors.git","description":"Ecs Stickman Survivors","language":"C#","stars":16,"topics":["dots","ecs","game","gamedev","unity-ecs","unity-game","unity-project","unity-3d"],"license":null,"category":"game-templates","readme_excerpt":"🕹 ECS Stickman Survivors ECS Stickman Survivors is a minimalist top-down action prototype inspired by Vampire Survivors . Built with Unity DOTS (ECS), it's focused on high performance, scalable spawning systems, and modular gameplay logic. 📦 PrefabSetupEditor v1.0.0 Quickly assign materials and configure renderer options for prefabs or scene objects in bulk. - Assign or randomize materials recursively - Match mesh names for targeted setup - Configure shadow casting, GI, probes, motion vectors & more 👉 View Release 📦 ConcaveHull v1.0.0 A lightweight plugin for generating concave hulls from 2D point clouds (XZ plane). Designed for procedural outlines, collision geometry, or gameplay zones. - API: Hull.SetConvexHull(nodes) , Hull.SetConcaveHull(concavity, scaleFactor) - Works with any arbitrary set of points - Fully deterministic & self-contained 👉 View Release 📦 ColliderMeshCreator v1.0.0 A Unity Editor tool for generating extruded 3D collider meshes from selected MeshFilters or manually placed outline points. - Supports both auto and manual outline modes - Extrudes custom 2D outlines into 3D walls - Smooth outline support with Catmull-Rom spline - Editable handles with point insertion/removal shortcuts - Includes full editor UI with material preview and settings 👉 View Release Currently in early development. More coming soon...","default_branch":null,"files":null,"tree":[],"storefront":"/r/SinlessDevil","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/SinlessDevil/EcsStickmanSurvivors/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}