{"repo":"SinlessDevil/ColliderMeshTool","free":true,"listed":false,"github":"https://github.com/SinlessDevil/ColliderMeshTool","clone":"git clone https://github.com/SinlessDevil/ColliderMeshTool.git","description":"ColliderMeshTool streamlines the creation of MeshColliders in Unity, allowing users to generate them automatically or draw them manually. This versatile tool enhances workflow efficiency with its easy-to-use interface and robust features.","language":"C#","stars":66,"topics":["concave-hull","game","game-development","mesh-generation","tools","unity","unity-mesh","unity-tools","unity3d","unity-concave-hull"],"license":"MIT","category":"game-templates","readme_excerpt":"Collider Mesh Tool Unity Editor toolkit for generating MeshColliders, drawing collision outlines manually, and batch-configuring prefab renderers. --- Overview Collider Mesh Tool builds geometric walls around one or several scene objects by analyzing their outermost vertices and generating a closed mesh boundary from them. Instead of hand-placing box colliders around complex level geometry, you select the objects, tune a few parameters, and the tool produces a single optimized MeshCollider that follows their silhouette. The package ships as three independent modules — use all of them together or pick only what you need. Module Purpose --- --- ColliderMeshCreator Editor window for automatic and manual collider generation ConcaveHull Runtime geometry API for 2D concave hulls on the XZ plane PrefabSetupEditor Batch renderer and material configuration --- Demo --- Modules ColliderMeshCreator Generates custom MeshColliders either automatically from MeshFilter components or manually via ManualOutlineDrawer directly in the Scene view. Capabilities - Concavity, scale factor, and Y-threshold control - Offset height and extrusion depth - Optional Catmull–Rom smoothing for curved outlines - Debug material support Opening the window Scene view shortcuts Action Shortcut --- --- Add point Q Remove point E Download release → --- ConcaveHull Lightweight runtime plugin for generating 2D concave hulls on the XZ plane. API Data types Type Description --- --- Node 2D point with a unique ID Line ","default_branch":null,"files":null,"tree":[],"storefront":"/r/SinlessDevil","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/SinlessDevil/ColliderMeshTool/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}