{"repo":"SinlessDevil/AudioVibrationKit","free":true,"listed":false,"github":"https://github.com/SinlessDevil/AudioVibrationKit","clone":"git clone https://github.com/SinlessDevil/AudioVibrationKit.git","description":"A modular Unity toolkit for managing 2D/3D audio, music playback, and advanced haptic feedback","language":"C#","stars":23,"topics":["audio","game","gamedev","music","tools","unity","unity-audio","unity2d","unity3d","vibration"],"license":"MIT","category":"game-templates","readme_excerpt":"AudioVibrationKit 🔊📳 A modular Unity toolkit for managing 2D/3D audio, music playback, and advanced haptic feedback with powerful editor tools and runtime flexibility. ✨ Features - 🎵 Audio & Music Management - 2D and 3D sounds with audio pooling - Music playback with pause/resume/stop and smooth transitions - Global volume control - 📳 Vibration System (powered by NiceVibrations) - Preset, Constant, Emphasis and CustomCurve modes - Curve-based vibration playback with AnimationCurve using UniTask - Real-time updates with cancellation support - 🛠 Full Odin-based Editor Tools - Sound/Music/Vibration editors with real-time previews - Auto-generated enums (e.g. Sound2DType , MusicType , VibrationType ) - Built-in enum sync after compile - 🔧 ScriptableObject-based architecture — clean and extendable - 📱 Android ready — optimized for runtime builds 📸 Screenshots 🎛 Sound & Music Editors 📳 Vibration Editor 🧪 Test UI & Code Dependencies - Odin Inspector (Asset Store) - UniTask - NiceVibrations 💡 Usage Example csharp soundService.Play(Sound2DType.Click); soundService.Play(Sound3DType.Explosion, transform.position); musicService.Play(MusicType.Battle); musicService.Pause(); musicService.Resume(); vibrationService.Play(VibrationType.HitPulse); vibrationService.Stop();","default_branch":null,"files":null,"tree":[],"storefront":"/r/SinlessDevil","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/SinlessDevil/AudioVibrationKit/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}