{"repo":"SinaMajdieh/godot-neural-network","free":true,"listed":false,"github":"https://github.com/SinaMajdieh/godot-neural-network","clone":"git clone https://github.com/SinaMajdieh/godot-neural-network.git","description":"This project implements a fully GPU-accelerated feedforward neural network inside the Godot Engine using SPIR-V compute shaders. Designed for high-performance training and inference, it leverages Godot’s RenderingDevice API to execute parallel computations directly on the GPU.","language":"GDScript","stars":64,"topics":["godot","neural-network","simulation"],"license":"MIT","category":"machine-learning","readme_excerpt":"Godot Neural Network Framework Introduction This project is a fully standalone machine‑learning framework built entirely in Godot Engine using pure GDScript and GLSL compute shaders. It is designed for researchers, students, and developers who need a lightweight yet powerful neural network toolkit capable of running fully accelerated training and inference directly inside interactive applications — without relying on external dependencies, Python bindings, or cloud runtimes. The architecture combines GPU‑optimized pipelines for forward and backward passes with CPU‑accessible layers for hybrid workloads, leveraging low‑level SPIR‑V shaders for maximal performance and portability. This allows seamless integration of neural networks into real‑time simulations, games, and creative tools, while maintaining reproducibility and deterministic behavior within the Godot ecosystem. Out‑of‑the‑box, the framework provides: Customizable neural network architectures (dense layers, activations, schedulers). Real‑time dataset handling for images, numerical data, and procedural inputs. Training visualizations and live performance metrics. Interactive demos including digit and doodle classification with high accuracy and sub‑second inference times. Whether used for rapid prototyping, educational purposes, or embedding ML into production‑ready interactive software, this framework demonstrates how far neural computation can be pushed in native Godot without external ML libraries. Features - Nativ","default_branch":null,"files":null,"tree":[],"storefront":"/r/SinaMajdieh","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/SinaMajdieh/godot-neural-network/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}