{"repo":"Signal-Loop/UnityCodeMCPServer","free":true,"listed":false,"github":"https://github.com/Signal-Loop/UnityCodeMCPServer","clone":"git clone https://github.com/Signal-Loop/UnityCodeMCPServer.git","description":"Unity Code MCP Server is a powerful tool for the Unity Editor that gives AI Agents ability to perform any action using Unity Editor API. This includes scripts, scenes, prefabs, assets, configuration changes, and more.","language":"C#","stars":18,"topics":["ai","ai-agents","game-development","gamedev","mcp","mcp-server","unity"],"license":"MIT","category":"game-templates","readme_excerpt":"Unity Code MCP Server Search the live Unity project Inspect active scenes, components, assets, console output, settings, Play Mode state, and runtime values from an MCP client. Execute directly inside the Editor Create and modify GameObjects, prefabs, ScriptableObjects, import settings, and other Unity assets by executing C# in the Editor. Verify with runtime feedback Run Edit Mode and Play Mode tests, enter Play Mode, simulate player input, capture screenshots, read Unity console logs, and inspect live game state after actions. Example agent workflow: Play Pong in a closed loop by using enter play mode , execute csharp script in unity editor , play unity game , and read unity console logs to search runtime state, execute input actions, verify the result, and adapt the next move. Real workflow example See the full cities workflow example and transcript. Table of contents - Tools - Security considerations - Architecture - Quick start - Built-in tools - Agent skills - Extending (adding tools) - Script execution context - STDIO bridge - Testing - Known Issues - License Tools execute csharp script in unity editor Perform any task by executing generated C# scripts in Unity Editor context. Full access to UnityEngine, UnityEditor APIs, and reflection. Automatically captures logs, errors, and return values. read unity console logs Read Unity Editor Console logs with configurable entry limits (1-1000, default 200) run unity tests Run Unity tests via TestRunnerApi. Supports EditMode, P","default_branch":null,"files":null,"tree":[],"storefront":"/r/Signal-Loop","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/Signal-Loop/UnityCodeMCPServer/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}