{"repo":"Sieluna/RTSRP","free":true,"listed":false,"github":"https://github.com/Sieluna/RTSRP","clone":"git clone https://github.com/Sieluna/RTSRP.git","description":"Unity RTX On!","language":"C#","stars":26,"topics":["rtx","unity","scriptable-render-pipeline"],"license":null,"category":"game-templates","readme_excerpt":"Ray Tracing SRP Unity RTX On! Table of Content: - GPU Ray Tracing - Overview - Setting Up the Environment - Import the Dependencies - 1. Outputting an Image - 1.1. Create a RayTraceShader in Unity - 1.2. Rendering in C# using the SRP Pipeline - 1.3. Final Output - 2. Outputting the Background - 2.1. Create a RayTraceShader in Unity - 2.2. Rendering in C# using the SRP Pipeline - 2.3. Final Output - 3. Rendering a Sphere - 3.1. Create a RayTraceShader in Unity - 3.2. Creating the Sphere Shader - 3.3. Rendering in C# using the SRP Pipeline - 3.4. Final Output - 4. Rendering the normal - 4.1. Creating the Sphere Shader - 4.2. Final Output - 5. Antialiasing - 5.1. Create a RayTraceShader in Unity - 5.2. Rendering in C# using the SRP Pipeline - 5.3. Final Output - 6. Diffuse Material - 6.1. Create a RayTraceShader in Unity - 6.2. Creating the Object Shader - 6.3. Final Output - 7. Dielectric Material - 7.1. Object ClosestHitShader - 7.2. Final Output - 8. Depth of Field Blur - 8.1. C# Code - 8.2. RayTrace Shader - 8.3. Final Output - 9. Bringing It All Together Overview This tutorial is based on Ray Tracing in One Weekend and explains how to implement Ray Tracing using Unity's SRP and DXR. Therefore, before reading this article, it’s recommended to first go through the tutorial. The core algorithms are covered there, and this document focuses on translating those concepts into Unity's environment. Setting Up the Environment This implementation is based on Unity 2020+ with integrat","default_branch":null,"files":null,"tree":[],"storefront":"/r/Sieluna","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/Sieluna/RTSRP/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}