{"repo":"Shirajuki/js-game-rendering-benchmark","free":true,"listed":false,"github":"https://github.com/Shirajuki/js-game-rendering-benchmark","clone":"git clone https://github.com/Shirajuki/js-game-rendering-benchmark.git","description":"Performance comparison of Javascript rendering/game engines: Three.js, Pixi.js, Phaser, Babylon.js, Two.js, Hilo, melonJS, Kaboom, Kaplay, Kontra, Excalibur, Litecanvas, LittleJS, Canvas API and DOM.","language":"JavaScript","stars":98,"topics":["canvas","javascript","performance","webgl","babylonjs","excaliburjs","kaboomjs","kaplayjs","kontrajs","melonjs"],"license":"MIT","category":"game-templates","readme_excerpt":"Javascript rendering/game engines comparison https://shirajuki.js.org/js-game-rendering-benchmark/ This is a sprite-based performance test that compares a set of Javascript-based rendering/game engines that are currently maintained. The test includes rendering a set of graphics/shapes and sprites. Description - A preset of up to 10.000 different sprites moving on a canvas with various speed - A custom option through the count query is also available for comparing sprite counts between libraries more freely. Be aware that drawing a large number of sprites on specific libraries may cause the test to freeze. - Compare drawing of graphics/shapes and sprites through the type query - Different libraries used to render the scene are chosen only if they have been maintained in the previous month of this benchmark. The following libraries compared and sorted by popularity (stars) are: Name Stars Last Commit Description Game engine ------------------------------------------------------- --------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------- ----------- three.js JavaScript 3D library. no PixiJS The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer. no Phaser Phaser is a fu","default_branch":null,"files":null,"tree":[],"storefront":"/r/Shirajuki","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/Shirajuki/js-game-rendering-benchmark/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}