{"repo":"Shiqan/FortniteReplayDecompressor","free":true,"listed":false,"github":"https://github.com/Shiqan/FortniteReplayDecompressor","clone":"git clone https://github.com/Shiqan/FortniteReplayDecompressor.git","description":"Read Fortnite replay files","language":"C#","stars":133,"topics":["fortnite","replay","binary","reader","fortnite-replays","unreal-engine","unreal"],"license":"MIT","category":"game-templates","readme_excerpt":"FortniteReplayDecompressor C# parser for your Fortnite replays. Getting Started .NET 10.0 is required. Documentation Available at readthedocs.org. For any other question you can join our Discord server! Alternatives - xNocken created a node version. Special thanks Special thanks to Kuinox for the collaboration to figure out the compression and structure of the replay file. Special thanks to ApertureC for the collaboration to figure out the UE4 network packets. Special thanks to AlpaGit for seeing the bits I did not see. Special thanks to SL-x-TnT for his amazing work on the NetFieldParser (among other things). Special thanks to SL-x-TnT because he deserves to be mentioned twice. License Licensed under the MIT License.","default_branch":null,"files":null,"tree":[],"storefront":"/r/Shiqan","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/Shiqan/FortniteReplayDecompressor/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}