{"repo":"ShadowBlip/OpenGamepadUI","free":true,"listed":false,"github":"https://github.com/ShadowBlip/OpenGamepadUI","clone":"git clone https://github.com/ShadowBlip/OpenGamepadUI.git","description":"Open source gamepad-native game launcher and overlay","language":"GDScript","stars":928,"topics":["godot","godotengine","gamescope","game","launcher","linux","overlay"],"license":"GPL-3.0","category":"game-templates","readme_excerpt":"Open Gamepad UI About Open Gamepad UI is a free and open source game launcher and overlay written using the Godot Game Engine 4 designed with a gamepad native experience in mind. Its goal is to provide an open and extendable foundation to launch and play games. It also implements a gamepad input system that can allow you to remap gamepad input to mouse and keyboard inputs. :warning: NOTE: This project is currently in the very early stages of development. Features - In-game overlay menus - Power tools (TDP control, SMT, etc.) through PowerStation - Fully configurable gamepad input (buttons, axes, mouse & keyboard, etc.) through InputPlumber - Per-game customizable gamepad profiles - Launch games from multiple sources - Automatic artwork downloading - Plugin architecture Documentation You can read documentation about how to use and develop for the project here: - Install Guide - User Guide - Developer Guide - Plugin Guide License OpenGamepadUI is licensed under THE GNU GPLv3+. See LICENSE for details.","default_branch":null,"files":null,"tree":[],"storefront":"/r/ShadowBlip","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/ShadowBlip/OpenGamepadUI/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}