{"repo":"Selinux24/Skirmish","free":true,"listed":false,"github":"https://github.com/Selinux24/Skirmish","clone":"git clone https://github.com/Selinux24/Skirmish.git","description":"Game and prototypes with SharpDX and Directx 11","language":"C#","stars":50,"topics":["c-sharp","directx-11","collada","collada-importer","game-development","game-engine","animation-3d","navmesh","heightmap","game-logic"],"license":"MIT","category":"game-templates","readme_excerpt":"Skirmish Game and prototypes with SharpDX and Directx 11 What is it? Skirmish is a collection of projects created for testing a simple game engine, that is being built tailor-made for a real game. What contains? There are several prototypes: ## 1 - SpriteDrawing # Sprite tests ## 2 - ModelDrawing # Particle drawing test ## 3 - SceneTest # 3.0 - Scene navigation test # 3.1 - Materials test # 3.2 - Ocean shader test # 3.3 - Stencil pass test # 3.4 - Full scene test with all posible drawing components ## 4 - Collada # Modular dungeon tests ## 5 - Skybox # Little scene with skybox, particles, triangle picking and first person navigation ## 6 - Terrain # Medium secen with skybox, instanced components, navigation and RTS style input capture ## 7 - Deferred # Deferred rendering tests and crowd navigation test ## 8 - Heightmap # Big scene with skyscattering component ## 9 - Animation # Animation controller tests ## 10 - Instancing # Skinned instancing test ## Game Logic # Turn based RPG game logic tests ## Credits This project contains a full c# conversion of the Detour & Recast libraries of Mikko Mononen: copyright (c) 2009 Mikko Mononen memon@inside.org. Thanks a lot, Mikko. You are a genius!","default_branch":null,"files":null,"tree":[],"storefront":"/r/Selinux24","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/Selinux24/Skirmish/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}