{"repo":"SahilK-027/Crystal-Bird","free":true,"listed":false,"github":"https://github.com/SahilK-027/Crystal-Bird","clone":"git clone https://github.com/SahilK-027/Crystal-Bird.git","description":"An interactive 3D visualization featuring a crystal bird geometry with flowfield particle animation, GPGPU computation, and post-processing effects.","language":"JavaScript","stars":88,"topics":["chromatic-aberration","gpgpu-computing","motion-blur","particles","post-processing","threejs","webgl"],"license":null,"category":"game-templates","readme_excerpt":"Crystal Bird GPGPU Particles - Flowfield Animation - Unreal Bloom - Chromatic Aberration - Film Grain - Motion Blur 🚀 Live Demo An immersive 3D experience featuring a crystalline bird surrounded by dynamic flowfield particles, sparkle effects, and atmospheric environments. Built with Three.js and custom GLSL shaders for high-performance real-time graphics. 🚀 Quick Start 🛠️ Tech Stack - Three.js (v0.182.0) - 3D graphics and WebGL rendering - GLSL - Custom vertex and fragment shaders - Vite (v6.0.0) - Build tool and development server - GSAP (v3.14.2) - High-performance animations - Tweakpane (v4.0.5) - Debug GUI controls - three-perf (v1.0.11) - Performance monitoring - vite-plugin-glsl (v1.5.1) - GLSL shader imports 📄 License This project is for educational and demonstration purposes. 🙏 Credits - 3D Model : Bee Eater by muzea.malopolska - Music by : Metriko - Created by : SahilK-027 --- Made with 💜 using Three.js, and GLSL.","default_branch":null,"files":null,"tree":[],"storefront":"/r/SahilK-027","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/SahilK-027/Crystal-Bird/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}