{"repo":"SSS135/Light2D","free":true,"listed":false,"github":"https://github.com/SSS135/Light2D","clone":"git clone https://github.com/SSS135/Light2D.git","description":"Soft colored lighting and shadows directly from sprites and tilemaps, without colliders or hand-authored shadow casters.","language":"C#","stars":240,"topics":["2d-lighting","shaders","unity3d","c-sharp","cg"],"license":"MIT","category":"game-templates","readme_excerpt":"The Rocket sample, recorded live in-engine: a lander threads a dark cave while its thruster flame and glowing red, purple, and green crystals light the terrain and cast moving shadows in real time. Light2D is a GPU-based dynamic 2D lighting package for Unity with a distinctive look: colored per-channel light transmission through obstacles, soft ambient bounce, and collider-free occlusion authored straight from your sprites, meshes, and tiles. Lights and obstacles move freely at runtime and need no physics colliders. One package drives both the Built-in Render Pipeline and URP 17.3+ on Unity 6000.3 or newer, under the MIT license. Showcase All of these are live in-engine recordings from the bundled Examples sample: Colored point lights wash floating sprite obstacles, and each block casts its own colored shadow. Bat-shaped occluders fly across a white light, sweeping large soft shadows over the wall. A point light cycles through hues, tinting a cluster of block obstacles and the shadows they cast. A single white light sweeps drifting cube obstacles, each catching the light and casting a soft shadow. Why Light2D - Colored per-channel transmission. Obstacles absorb and tint light per RGB channel, so shadows can be colored and materials can filter light instead of just blocking it. - Soft ambient bounce. An optional temporal ambient-propagation pass spreads a soft fill light through open space. - Collider-free, texture-aware occlusion. Your existing sprites, meshes, and tilemap ti","default_branch":null,"files":null,"tree":[],"storefront":"/r/SSS135","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/SSS135/Light2D/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}