{"repo":"SNMetamorph/goldsrc-monitor","free":true,"listed":false,"github":"https://github.com/SNMetamorph/goldsrc-monitor","clone":"git clone https://github.com/SNMetamorph/goldsrc-monitor.git","description":"Simple utility for mapping/scripting/speedrunning or researching games based on GoldSrc/Xash3D FWGS engine (such as CS 1.6, Half-Life, and other mods)","language":"C++","stars":45,"topics":["hlsdk","debugging-games","goldsrc-engine","half-life","counter-strike","utility","gamedev","valve","researching-games","opposing-force"],"license":"GPL-3.0","category":"game-templates","readme_excerpt":"GoldSrc Monitor Simple and standalone utility for mapping/scripting/speedrunning or researching games based on GoldSrc/ engine. Download this program and read detailed description you can on Gamebanana Page Building 1) Clone this repository, following the instructions given below. Pass lines below to command prompt or Windows Terminal. 2) Open CMakeLists.txt using Visual Studio 3) Select desired debug/release build type 4) Build entire project 5) Result compiled files will be located in build\\bin\\Debug or build\\bin\\Release External dependencies PolyHook 2.0 - Copyright (c) 2019, Stephen Eckels - License Half Life 1 SDK - Copyright (c) Valve Corp. - License RapidJSON - Copyright (c) 2015 THL A29 Limited, a Tencent company, and Milo Yip - License","default_branch":null,"files":null,"tree":[],"storefront":"/r/SNMetamorph","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/SNMetamorph/goldsrc-monitor/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}