{"repo":"SNMetamorph/PrimeXT","free":true,"listed":false,"github":"https://github.com/SNMetamorph/PrimeXT","clone":"git clone https://github.com/SNMetamorph/PrimeXT.git","description":"Modernized toolkit for Xash3D FWGS engine, has enhanced graphics and physics and a lot of new features for mod-makers. Crossplatform, supports Windows and Linux. Based on XashXT and Spirit Of Half-Life. Not production-ready.","language":"C++","stars":168,"topics":["xash3d","half-life","hlsdk","physx","opengl","goldsrc","modding","docusaurus","cmake","cross-platform"],"license":null,"category":"docs-static-sites","readme_excerpt":"PrimeXT Modernized toolkit for Xash3D FWGS engine, with extended physics, improved graphics and a lot of other new features for mod-makers. Based on XashXT and Spirit Of Half-Life and includes features and entities from it. Features, brief overview - HDR rendering support - Parallax-corrected cubemaps - Physically based rendering support (in progress) - Dynamic lighting with shadow mapping (omnidirectional, cascaded, etc.) - Normal mapping, parallax mapping support - Advanced post-processing: bloom, depth-of-field, color correction, SSAO - PhysX engine integration - Eliminated many of limits that were presented in GoldSrc and vanilla Xash3D Projects that are based on PrimeXT - Ionization - Half-Life: History of Kumertau - \"Zemlya Rodnaya\" in Novy Urengoy - Metro 2031: Last Chance Development goals At this time, project in primal state: it somehow works, but there are a lot of things to fix or implement next. You can discuss with community members and ask questions in our Discord server. We would be very grateful to potential contributors. Main development goals of this project is: - Optimizing brushes rendering (clustered forward rendering, getting rid of legacy OpenGL code) - Implementing lighting precomputation in HDR format - Total reworking of material system - Implementing particle engine, something like in Source Engine - Improving physics futher: ragdolls, vehicles, fine-tuning, etc. - Improving cross-platform: developing Android port, supporting other architectures li","default_branch":null,"files":null,"tree":[],"storefront":"/r/SNMetamorph","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/SNMetamorph/PrimeXT/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}