{"repo":"SBUplakankus/world-at-war-ui-toolkit","free":true,"listed":false,"github":"https://github.com/SBUplakankus/world-at-war-ui-toolkit","clone":"git clone https://github.com/SBUplakankus/world-at-war-ui-toolkit.git","description":"Recreation of the Call of Duty Worl At War menus in Unity UI Toolkit","language":"C#","stars":17,"topics":["cod","csharp","game-development","ui","uitk","unity","uss","uxml"],"license":"MIT","category":"game-templates","readme_excerpt":"Call of Duty: World at War in UI Toolkit A structured reference for building multi-screen UIs in Unity 6 with UI Toolkit. It is a pure code system. No ScriptableObjects, No Inspector references, and No custom frameworks. The core architecture is designed to translate across different engine UI frameworks. --- About UI Toolkit resources and examples are scarce, and existing samples are either too small to demonstrate real navigation patterns or too complex with heavy MVVM abstractions. I based this system on my work in Avalonia and Epic's Lyra sample to fill that gap. I spent over half a year doing R&D with UI Toolkit and wanted to put something together to showcase how I would handle a large scale UI system before moving on to other projects. A driving goal was to push the USS & UXML by recreating a gritty, stylised game menu instead of the clean website-like UIs it is often associated with. World at War's menu was the perfect target to stress-test what the toolkit can do visually without needing to rely on custom shaders. The architecture is straightforward routing backed by convention, not configuration. Every screen follows the same lifecycle: a UXML template, a typed elements record, and a C# code-behind class wired through NavigateTo () . The result is a system simple enough that cheap AI agents can add new screens once the first few are in place. I designed it to be pure code. No ScriptableObjects, no Inspector references, and no custom frameworks. There are only 3 Mono","default_branch":null,"files":null,"tree":[],"storefront":"/r/SBUplakankus","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/SBUplakankus/world-at-war-ui-toolkit/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}