{"repo":"Rust-Ninja-Sabi/bevy-nature-of-code","free":true,"listed":false,"github":"https://github.com/Rust-Ninja-Sabi/bevy-nature-of-code","clone":"git clone https://github.com/Rust-Ninja-Sabi/bevy-nature-of-code.git","description":"Examples inspired by 'Nature of Code' in Bevy 3D and Rust","language":"Rust","stars":26,"topics":["agents","boids","game-development","nature-of-code","rust"],"license":"MIT","category":"game-templates","readme_excerpt":"rust-bevy and the Nature of Code The book The Nature of Code from Daniel Shiffman is a wonderful book about programming. https://natureofcode.com/book/ About many things you need to know when programing games. My personal challenge is to make an example for every chapter in Rust with Bevy (https://github.com/bevyengine/bevy) Thanks to https://github.com/iMplode-nZ/bevy-orbit-controls. Many lines of the module orbitcamera.rs are from that. chapter 1 Vectors Book: https://natureofcode.com/book/chapter-1-vectors/ Video: https://www.youtube.com/watch?v=bKEaK7WNLzM&list=PLRqwX-V7Uu6ZV4yEcW3uDwOgGXKUUsPOM&index=10 chapter 2 Forces Book: https://natureofcode.com/book/chapter-2-forces/ chapter 3 Oscillation Book: https://natureofcode.com/book/chapter-3-oscillation/ chapter 4 Particle Systems Book: https://natureofcode.com/book/chapter-4-particle-systems/ chapter 5 Autonomous Agents Book: https://natureofcode.com/book/chapter-6-autonomous-agents/ Inspired by SimonDev Flocking Simulation: Boids (JavaScript) https://www.youtube.com/watch?v=LltugBg4dtk chapter 6 Physics Libraries Book: https://natureofcode.com/physics-libraries/","default_branch":null,"files":null,"tree":[],"storefront":"/r/Rust-Ninja-Sabi","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/Rust-Ninja-Sabi/bevy-nature-of-code/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}