{"repo":"Rubonnek/inventory-manager","free":true,"listed":false,"github":"https://github.com/Rubonnek/inventory-manager","clone":"git clone https://github.com/Rubonnek/inventory-manager.git","description":"A comprehensive inventory management system for the Godot Game Engine","language":"GDScript","stars":73,"topics":["gamedev","godot","godot-addon","godot-engine","godot-plugin","godot4","godotengine"],"license":null,"category":"game-templates","readme_excerpt":"Inventory Manager A comprehensive inventory management system for the Godot Game Engine, featuring stacking, slot operations, dynamic resizing, and runtime debugging. :star: Features - :convenience store: Easily add and remove items with variable stack sizes and stack count limits - :arrows counterclockwise: Swap and transfer items between slots for flexible management - :recycle: Organize inventory to consolidate stacks and maximize space usage - :arrow up down: Dynamic inventory resizing, including support for infinite size - :signal strength: Event-driven architecture with signals for item additions, removals, and modifications - :shield: Built-in sanity checks and automatic enforcement of registry constraints - :art: Easy to customize -- bring your own GUI nodes - :hammer and wrench: Inventory viewer included at runtime in a debugger panel :zap: Requirements - Godot 4.2.1+ :rocket: Getting Started - Clone/download the repository and check out the demos! :package: Installation Download or clone this repository and copy the contents of the addons folder to your own project's addons folder, and enable the Inventory Manager Viewer plugin in the Project Settings.","default_branch":null,"files":null,"tree":[],"storefront":"/r/Rubonnek","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/Rubonnek/inventory-manager/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}