{"repo":"Rubonnek/achievements-manager","free":true,"listed":false,"github":"https://github.com/Rubonnek/achievements-manager","clone":"git clone https://github.com/Rubonnek/achievements-manager.git","description":"A flexible and efficient achievement system for the Godot Game Engine.","language":"GDScript","stars":19,"topics":["godot","godot-engine","godot4"],"license":"MIT","category":"game-templates","readme_excerpt":"Achievements Manager A flexible and efficient achievement system for the Godot Game Engine. :star: Features - :trophy: Progress-based achievements with customizable target values - :lock: Hidden achievements that remain concealed until unlocked - :key: String IDs for integration with external platforms (Steam, Epic Games, etc.) - :memo: Custom metadata support for extended achievement properties - :bell: Signal-based notifications for unlock and progress update events - :zap: Optimized storage with efficient dictionary-based internal structure - :mag: Built-in debugger viewer for real-time achievement monitoring - :art: Easy to customize -- bring your own GUI nodes :zap: Requirements - Godot 4.2.1+ :rocket: Getting Started - Clone/download the repository and check out the demos! :package: Installation Download or clone this repository and copy the contents of the addons folder to your own project's addons folder, and enable the Achievements Manager plugin in the Project Settings.","default_branch":null,"files":null,"tree":[],"storefront":"/r/Rubonnek","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/Rubonnek/achievements-manager/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}