{"repo":"RodZill4/material-maker","free":true,"listed":false,"github":"https://github.com/RodZill4/material-maker","clone":"git clone https://github.com/RodZill4/material-maker.git","description":"A procedural textures authoring and 3D model painting tool based on the Godot game engine","language":"GDScript","stars":5835,"topics":["godotengine","glsl","procedural-generation","texture-synthesis","material-maker","textures","godot-engine","painting"],"license":"MIT","category":"game-templates","readme_excerpt":"Material Maker This is a tool based on Godot Engine that can be used to create textures procedurally and paint 3D models. Its user interface is based on Godot's GraphEdit node: textures and brushes are described as interconnected nodes. Download - itch.io - Steam On Windows, you can also install Material Maker using Scoop: ... or Chocolatey (default or portable install): on macOS, you can also install Material Maker using Homebrew: Can't wait for next release? Automated builds from master branch are available (use at your own risk): Documentation - User manual Translations Translation files can be installed using the Install button in the Preferences dialog. - Chinese translation (Created by free king ) Community - Discord server - Material Maker subreddit License Copyright (c) 2018-present Rodolphe Suescun and contributors Unless otherwise specified, files in this repository are licensed under the MIT license. See LICENSE.md for more information.","default_branch":null,"files":null,"tree":[],"storefront":"/r/RodZill4","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/RodZill4/material-maker/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}