{"repo":"RedpointGames/uet","free":true,"listed":false,"github":"https://github.com/RedpointGames/uet","clone":"git clone https://github.com/RedpointGames/uet.git","description":"UET (Unreal Engine Tool) makes building and testing Unreal Engine projects and plugins easy. It can distribute builds with BuildGraph, remotely execute automation tests on device and across multiple machines, handles fault tolerance and automatic retries and generally makes the whole experience of automating Unreal Engine a lot more pleasant.","language":"C#","stars":144,"topics":["automation","devops","game-development","unreal-engine"],"license":"MIT","category":"game-templates","readme_excerpt":"The Unreal Engine Tool UET (Unreal Engine Tool) makes building and testing Unreal Engine projects and plugins easy. It can distribute builds with BuildGraph, remotely execute automation tests on device and across multiple machines, handles fault tolerance and automatic retries and generally makes the whole experience of automating Unreal Engine a lot more pleasant. UET is the successor to the Unreal Engine Scripts which are now deprecated. UET can perform simple builds of projects and plugins without a BuildConfig.json file. Simply run uet build for a project or uet build -e for a plugin, and it will build your project or plugin with BuildGraph. Download You can download the latest version of UET from the links below. - Latest Windows (x64) - Latest macOS (ARM64) - Latest Linux (x64) Once you have UET downloaded, you can install it into your PATH by running uet upgrade . You can also use this command later on to update to the latest version. UET will respect the UETVersion property in BuildConfig.json files. When you run uet upgrade , this property will be updated/set if a BuildConfig.json file exists. If the property is present, UET will automatically download the target version and re-execute the command under that version. This ensures that all of your team members and build servers are using the same version of UET to build your project, without you having to manually sync uet.exe . How to use it UET can be used to build Unreal Engine projects and plugins. It supports a s","default_branch":null,"files":null,"tree":[],"storefront":"/r/RedpointGames","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/RedpointGames/uet/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}