{"repo":"RamType0/Meshia.MeshSimplification","free":true,"listed":false,"github":"https://github.com/RamType0/Meshia.MeshSimplification","clone":"git clone https://github.com/RamType0/Meshia.MeshSimplification.git","description":"Burst accelerated mesh simplification.","language":"C#","stars":165,"topics":["burst-compiler","mesh","mesh-simplification","modular-avatar","ndmf","unity","unity-jobs-system","vrchat","vrchat-avatars","vrchat-sdk3"],"license":"MIT","category":"game-templates","readme_excerpt":"Meshia Mesh Simplification - English - 日本語 Documents English Mesh simplification tool/library for Unity, VRChat. Based on Unity Job System, and Burst. Provides fast, asynchronous mesh simplification. Can be executed at runtime or in the editor. Installation VPM Add my VPM repository to VCC, then add Meshia Mesh Simplification package to your projects. How to use NDMF integration Attach MeshiaMeshSimplifier to your models. You can preview the result in EditMode. Use from C# 日本語 Unity、VRChat向けのメッシュ軽量化ツールです。 Unity Job Systemで動作するため、Burstと合わせて高速、かつ非同期で処理ができるのが特徴です。 ランタイム、エディターの双方で動作します。 インストール VPM VPM repositoryをVCCに追加してから、Manage Project Manage PackagesからMeshia Mesh Simplificationをプロジェクトに追加してください。 使い方 NDMF統合 NDMFがプロジェクトにインポートされている場合、 MeshiaMeshSimplifier が使えます。 エディターで軽量化結果をプレビューしながらパラメーターの調整ができます。 C#から呼び出す","default_branch":null,"files":null,"tree":[],"storefront":"/r/RamType0","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/RamType0/Meshia.MeshSimplification/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}