{"repo":"RGDTAB/Godot-SMAA","free":true,"listed":false,"github":"https://github.com/RGDTAB/Godot-SMAA","clone":"git clone https://github.com/RGDTAB/Godot-SMAA.git","description":"A Godot compositor effect to implement SMAA","language":"GDScript","stars":39,"topics":["antialiasing","godot","smaa"],"license":null,"category":"game-templates","readme_excerpt":"Godot-SMAA A Godot compositor effect to implement Enhanced Subpixel Morphological Antialiasing (SMAA). Currently this implementation only supports SMAA 1x and S2x. Built-in SMAA support has been added to the Godot Engine in 4.5 dev 5. Thank you to all those who helped the PR along. Odds are you'll want to use that, but this repository will be kept open for experimentation. Godot 4.4 dev 6 introduced breaking API changes. For Godot versions 4.3 to 4.4 dev 5, look into the v4.3 branch Godot compositor effects were added with Godot 4.3, so this project will not work on any prior version. Installing To add Godot-SMAA to your project, copy over the SMAA folder to the root of your project. If you'd like to put it somewhere else in your project folder, then you'll need to change SMAA dir in SMAA.gd. You'll then need to add a compositor to your WorldEnvironment node, if you don't have one already. Add an element to your array of compositor effects and change the new element's type to 'New SMAA'. Configuration Basic configuration such as quality level and edge detection method can be changed through the export variables under the SMAA group in the compositor effects panel. More advanced configuration will require editing the get smaa parameters() function in SMAA.gd. There you can change the associated parameters for each quality level. To enable SMAA S2x, enable MSAA3D x2 and it'll be handled automatically. Please note that the depth edge detection method is currently broken/ineffect","default_branch":null,"files":null,"tree":[],"storefront":"/r/RGDTAB","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/RGDTAB/Godot-SMAA/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}