{"repo":"QThund/LineRenderer2D","free":true,"listed":false,"github":"https://github.com/QThund/LineRenderer2D","clone":"git clone https://github.com/QThund/LineRenderer2D.git","description":"Scripts for rendering pixel-perfect GPU-calculated lines in 2D (Unity URP 2D Renderer).","language":"C#","stars":119,"topics":["linerenderer","pixelperfect","unity"],"license":"MIT","category":"game-templates","readme_excerpt":"LineRenderer2D Scripts for rendering pixel-perfect GPU-calculated lines in 2D (Unity URP 2D Renderer). It allows: -Single line or multiline (different script). -Dotted line. -Usage of any material, lines can be affected by 2D lights. -The single line allows the usage of different colors for both endpoints. -Any thickness. -Local or world space points. -You can use either shadergraph version or standard shaders version. -Tested with DirectX and OpenGLCore. You can get the Pro version in the Unity Asset Store: https://assetstore.unity.com/packages/2d/linerenderer2d-pro-297007","default_branch":null,"files":null,"tree":[],"storefront":"/r/QThund","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/QThund/LineRenderer2D/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}