{"repo":"Prographers/Precomputed-Culling","free":true,"listed":false,"github":"https://github.com/Prographers/Precomputed-Culling","clone":"git clone https://github.com/Prographers/Precomputed-Culling.git","description":"Public repository for Precomputed Culling. Contains documentation and Source of the API webpage. All Issues about Precomputed Culling should be reported in this repository","language":"C#","stars":19,"topics":["culling","game-development","terrain","unity","unity3d","precomputed","asset-store","occlusion-culling","visibility"],"license":"MIT","category":"game-templates","readme_excerpt":"Precomputed Culling Pixel perfect occlusion system that will significantly improve the performance of your scenes, without almost any overhead. Using time on your computer, precompute/bake your scenes to gain a significant performance boost. The occlusion culling algorithm will find all visible meshes from each point on your scene, using the color-coding algorithm. Then it will save them efficiently and load only when needed. Heavily occluded scenes like a two-story house with the interior on all floors gained us up to 240% in frame rate!. From 30fps to 72fps on Quest 2. Open world scenes with flat chunked terrain, gained us 10-25%. From 47fps to 60fps on low-end mobile. Links: Name Link --------------------------------- ----------------------------------------------------- Documentation and API reference https://prographers.github.io/Precomputed-Culling Project page https://prographers.com/precomputed-culling/ Documentation repository https://github.com/Prographers/Precomputed-Culling/ Discord https://discord.gg/55gM3s3pdR Asset Store https://assetstore.unity.com/packages/slug/221372 Features: - Support for URP and HDRP - Support for multiple cameras - Support for multiple scenes with multiple variants and dynamic loading and unloading - Lightweight with an option for additional compression - Supports transparency - Supports LODs - Supports Unity Terrain - Supports 2D Sprites - Runtime precision control between quality and performance - Support for all platforms including mo","default_branch":null,"files":null,"tree":[],"storefront":"/r/Prographers","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/Prographers/Precomputed-Culling/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}