{"repo":"PredatorCZ/RevilLib","free":true,"listed":false,"github":"https://github.com/PredatorCZ/RevilLib","clone":"git clone https://github.com/PredatorCZ/RevilLib.git","description":"MT Framework and RE Engine format library and toolset.","language":"C++","stars":36,"topics":["modding","modding-library","game-development","modding-tools","lost-planet","monster-hunter","resident-evil","sengoku-basara","drangons-dogma"],"license":"GPL-3.0","category":"game-templates","readme_excerpt":"RevilLib RevilLib is an independent library for handling various formats mostly for MT Framework. There's also a legacy support for some formats used in RE Engine. Library is written for C++20/23 and compilable under GCC 12+ and Clang 13+. Toolset Toolset can be found in Toolset folder Toolset releases Supported formats MT Framework: Archive, Model, Motionlist, Sounds and lots of other formats across multiple platforms and versions. RE Engine: motlist versions: 60, 85, 99, 486 and 528, motion versions: 43, 65, 78 and 458, texture all versions License This library is available under GPL v3 license. (See LICENSE) This library uses following libraries: Spike, Copyright (c) 2016-2026 Lukas Cone (Apache 2) libmspack, Copyright (c) 2003-2016 Stuart Caie (LGPLv2) zlib, Copyright (c) 1995-2022 Jean-loup Gailly and Mark Adler (Zlib)","default_branch":null,"files":null,"tree":[],"storefront":"/r/PredatorCZ","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/PredatorCZ/RevilLib/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}