{"repo":"Pjbomb2/TrueTrace-Unity-Pathtracer","free":true,"listed":false,"github":"https://github.com/Pjbomb2/TrueTrace-Unity-Pathtracer","clone":"git clone https://github.com/Pjbomb2/TrueTrace-Unity-Pathtracer.git","description":"A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores","language":"C#","stars":1010,"topics":["compute-shader","hlsl","cwbvh","path-tracing","bvh","unity3d","refit","unity","nee","raytracing"],"license":"MIT","category":"game-templates","readme_excerpt":"TrueTrace: A High Performance Compute Shader based Unity Pathtracer A passion projects that has been going on for a while with the goal of bringing at least interactive path-tracing to everyone in unity, regardless of their hardware Discord Server: https://discord.gg/4Yh7AZuhcD Demo: https://drive.google.com/file/d/1moYUEW5wUuqavgsFLSbgZLzVnMvBjBnl/view?usp=sharing Features: High Performance Compute Shader based path tracing without RT cores Compressed Wide Bounding Volume Hierarchy for High Performance Software RT(no RT Cores) No specific GPU vendor needed(this will run on integrated graphics if you so wish it, aka no RTX cores needed) Hardware RT Support for modern cards Full Disney BSDF for materials Full support for complex emissive meshes Runtime transform, add, and removal of objects Runtime modifiable materials ASVGF for realtime denoising OIDN for offline denoising PBR Texture Support Next Event Estimation with Multiple Importance Sampling Spherical Gaussian Light Tree or the Light BVH for Next Event Estimation Support for all default unity lights(Using Next Event Estimation) Bloom, Depth of Field, AutoExposure, TAA, Tonemapping Precomputed Multiple Atmospheric Scattering for the sky Object Instancing(Without RT Cores) ReSTIR GI(cursed implementation) Simple upscaling ability Supports Built-in, HDRP, and URP Full skinned mesh support Supports deformable standard meshes Supports unity heightmap terrain and heightmap trees Enironment Map Importance Sampling Radiance Cac","default_branch":null,"files":null,"tree":[],"storefront":"/r/Pjbomb2","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/Pjbomb2/TrueTrace-Unity-Pathtracer/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}