{"owner":"PixelRoot32-Game-Engine","github":"https://github.com/PixelRoot32-Game-Engine","claimed":false,"inventory":[],"indexed":[{"repo":"PixelRoot32-Game-Engine/PixelRoot32-Game-Engine","github":"https://github.com/PixelRoot32-Game-Engine/PixelRoot32-Game-Engine","description":"PixelRoot32 Game Engine is a lightweight, modular 2D game engine written in C++17 and designed specifically for ESP32 microcontrollers.","language":"C++","stars":31,"topics":["cpp17","embedded-systems","esp32","esp32-arduino","game-engine","pixel-editor","platformio","sdl2","retrogaming"],"license":"MIT","category":"game-templates"}],"how_to_buy":"GET /r/PixelRoot32-Game-Engine/<repo> (Accept: application/json) for any listed repo here: tree, README, price and the checkout to pay (x402; rehearse first at its test twin, simulated money). Repos under 'indexed' are free: clone them from GitHub."}