{"repo":"Parihsz/Chrono","free":true,"listed":false,"github":"https://github.com/Parihsz/Chrono","clone":"git clone https://github.com/Parihsz/Chrono.git","description":"Drop-in custom physics replication library","language":"Luau","stars":118,"topics":["game","game-development","networking","physics"],"license":"MIT","category":"game-templates","readme_excerpt":"Chrono Drop-in custom physics replication and lag compensation for Roblox. Why Chrono? Roblox's default replication has several limitations that make responsive multiplayer gameplay difficult to achieve. By default, physics is replicated at 20hz, and all characters are subject to a large, non-configurable interpolation delay designed primarily for mobile devices on low-bandwidth connections. NPC replication is especially inefficient. Roblox often triggers excessive recv traffic for parts moved on the server - sometimes 10x higher than an optimized custom solution - and can also incur unnecessary send usage that is 100x more than normal. This wastes bandwidth and reduces performance. Chrono solves all of these problems, while also improving developer experience: - Bypasses Roblox's interpolation delay by manually forwarding CFrame data to other players with a configurable, custom dynamic interpolation delay. - Far more accurate lag compensation by providing access to historical snapshot data and exposing the interpolation delay. - Optimized server-controlled entity replication by elegantly disabling default replication. Chrono then sends its own compressed replication data using a fraction of the bandwidth. - Real-time debugging - Chrono’s API allows developers to create real time debuggers that hooks onto its snapshot and latency system, letting you view exact replication data, packet loss, and per player interpolation states. Docs Full documentation: https://parihsz.github.i","default_branch":null,"files":null,"tree":[],"storefront":"/r/Parihsz","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/Parihsz/Chrono/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}