{"repo":"PantheraDigital/Modular-Character-Controller-for-Godot","free":true,"listed":false,"github":"https://github.com/PantheraDigital/Modular-Character-Controller-for-Godot","clone":"git clone https://github.com/PantheraDigital/Modular-Character-Controller-for-Godot.git","description":"A controller for any character. Can be used for first person or third person as well as NPCs. Works with Godot v4.4 to v4.6 2D and 3D","language":"GDScript","stars":49,"topics":["character-controller","first-person-controller","game-development","gdscript","godot4","npc-behavior","third-person-controller","2d","3d"],"license":"MIT","category":"game-templates","readme_excerpt":"Modular-Character-Controller-for-Godot v3.0.1 Compatible Godot Versions: 4.4, 4.5, 4.6.1 \\ Contact: pantheradigitalonline@gmail.com \\ Links: - Itch.io: Leave a review , play the demo, read devlogs , or donate - Godot Asset Library - Demo Video - Example Projects Getting Started \\ What Is Included \\ Set Up \\ Using the Modular Character Controller \\ General Overview \\ Examples \\ Parts \\ Action Node \\ Action Player \\ Action Map Remapper \\ Controller \\ Debug \\ UI \\ Logger Getting Started What Is Included - core scripts - debug scripts - template scripts Set Up 1. Download the addons folder 2. Place folder in your Godot project - If you have an \"addons\" folder in your project already then bring the modular character controller folder into that folder - Godot installing-a-plugin tutorial 3. Move the script templates to your project at the top level directory \"res://\" - If you have a \"script templates\" folder, place the contents of this folder into yours. - Godot project-defined-templates tutorial Using the Modular Character Controller General Overview The Modular Character Controller is built with the Model View Controller and Component patterns in mind. The model is the character, the controller is the controller, and the view is handled by Godot with cameras. The controller is an object that modifies the character through an API like relationship, sending requests for the character to carry out. The character is composed of components that are mapped to requests, in which their r","default_branch":null,"files":null,"tree":[],"storefront":"/r/PantheraDigital","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/PantheraDigital/Modular-Character-Controller-for-Godot/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}