{"repo":"OrigamiDev-Pete/TODO_Manager","free":true,"listed":false,"github":"https://github.com/OrigamiDev-Pete/TODO_Manager","clone":"git clone https://github.com/OrigamiDev-Pete/TODO_Manager.git","description":"Godot plugin that adds a TODO list to the editor dock.","language":"GDScript","stars":515,"topics":["godot","godot-engine","plugin"],"license":"MIT","category":"game-templates","readme_excerpt":"Localised READMEs - 简体中文 (Simplified Chinese) TODO Manager Simple and flexible - Supports GDScript, C# and GDNative - Seamlessly integrated into the Godot dock - Lenient syntax. Write TODOs that suit your style - Quickly jump to lines and launch external editors Customizable - Add your own RegEx patterns - Set colours to your liking Installation Method 1 (Godot Asset Library) The most simple way to get started using TODO Manager is to use Godot's inbuilt Asset Library to install the plugin into your project. Step 1 Find TODO Manager in the Godot Asset Library. Step 2 Install the package. You may want to untick the /doc folder at this point as it is not necessary for the functions of the plugin. Step 4 Enable the plugin in the project settings. Method 2 (GitHub) Step 1 Click Download ZIP from the 'Code' dropdown. Step 2 - Unzip the file and add it into your project folder. Make sure 'addons' is a subdirectory of res:// - DO NOT change the name of the 'addons' or 'Todo Manager' folders as this will break the saving and loading of your settings. Step 3 Enable the plugin in the project settings.","default_branch":null,"files":null,"tree":[],"storefront":"/r/OrigamiDev-Pete","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/OrigamiDev-Pete/TODO_Manager/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}