{"repo":"Oliveshark/breakhack","free":true,"listed":false,"github":"https://github.com/Oliveshark/breakhack","clone":"git clone https://github.com/Oliveshark/breakhack.git","description":"A casual coffee-break roguelike","language":"C","stars":40,"topics":["nethack","game","sdl2","lua","c","cmake","rpg","roguelike"],"license":"GPL-3.0","category":"game-templates","readme_excerpt":"--- A simple roguelike written in C using SDL Idea Randomly generated maps/rooms. Leveling system, permadeath, multiple classes. Casual and fun for 10-20 minutes during a break from regular work/play. I wanted to practice C and I'm comfortable using SDL2. The assets are graciously taken from the web. More info in the README in the assets folder. Download This game is available in the steam store (release Okt 2018). If you enjoy the game and want a properly installed, signed copy of the game with achievements and global highscores you are most welcome to purchase it there. If you feel like getting a free copy you can download and compile from here. Issues I'd prefer if issues could be handled here on github. Either check the list if your particular problem is reported otherwise create a new issue. Support questions can be submitted as issues as well, I haven't figured out how I want to work with support yet since I haven't received any questions. License BreakHack is released under two different licenses. - The source code is released under GPLv3 - The Steam release is released under the Steam subscriber agreement Compiling 1. Ensure you have build tools installed. Git, gcc/clang, make/ninja, cmake. 2. Checkout the repository (recursive): git clone --recursive https://github.com/oliveshark/breakhack 3. Prepare build dir with cmake: cmake -B build . 4. Build the project: cmake --build build Naturally if you have some experience with cmake you can configure and setup the build a","default_branch":null,"files":null,"tree":[],"storefront":"/r/Oliveshark","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/Oliveshark/breakhack/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}