{"repo":"NullTale/PixelationFx","free":true,"listed":false,"github":"https://github.com/NullTale/PixelationFx","clone":"git clone https://github.com/NullTale/PixelationFx.git","description":"⬜ Pixelation post effect for Unity Urp","language":"C#","stars":118,"topics":["pixel","post-effect","postprocessing","retro","screen","shader","unity","vfx","pixelization","postprocess"],"license":null,"category":"game-templates","readme_excerpt":"PixelationFx Dev by NullTale FOR NON COMMERCIAL USE ONLY - version is no longer supported and cannot be used in commercial purposes read the license, official release only on the AssetStore Pixelation post effect for Unity Urp, controlled via volume profile Works as render feature or a pass for selective post processing VolFx 3D pixelation with palettes (more pixelart palettes at lospec) Part of Artwork Project Vhs OldMovie GradientMap Outline Flow [Pixelation] Ascii Dither ... Usage Install via Unity PackageManager Add Pixelation feature to the UrpRenderer, control via volume profile Render feature contains a few global parameters to control interpolation behavior and some settings","default_branch":null,"files":null,"tree":[],"storefront":"/r/NullTale","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/NullTale/PixelationFx/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}