{"repo":"NullTale/OutlineFx","free":true,"listed":false,"github":"https://github.com/NullTale/OutlineFx","clone":"git clone https://github.com/NullTale/OutlineFx.git","description":"⚙ Simplified Screen Space Outline for Unity Urp with 2D and 3D support","language":"C#","stars":93,"topics":["2d","outline","unity","urp","pixel-art","effect","shader"],"license":"MIT","category":"game-templates","readme_excerpt":"OutlineFx ⚪ Dev by NullTale Simplified screen-space outline for Unity Urp. Supports transparency and does not require the use of special materials. Includes customization options such as: - Edge softness - Shape fill - Mask with its animation The outline effect is achieved in the following way: selected objects are first rendered into a texture. Then, the edges of objects on this texture are drawn over the main texture. Optionally, the outline can be drawn in a separate texture and then used through a shader. Usage Unity PackageManager url Basically, all you need to do is add OutlineFxFeature to the Urp Renderer and OutlineFx script to the object you want to outline. That's it, the outline settings are common for all objects, you can also customize the outline shape, fill and its texture. The texture source can also be output to a global texture and used manually via a shader or processed with VolFx example demonstrates the VolFx flow effect applied to the outline source to simulate a fire effect.","default_branch":null,"files":null,"tree":[],"storefront":"/r/NullTale","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/NullTale/OutlineFx/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}