{"repo":"NullTale/FlowFx","free":true,"listed":false,"github":"https://github.com/NullTale/FlowFx","clone":"git clone https://github.com/NullTale/FlowFx.git","description":"⬜ Old school image flow effect for Unity Urp","language":"C#","stars":43,"topics":["blur","effect","flow","fx","image","pixel-flow","post-effect","post-processing","shader","unity"],"license":null,"category":"game-templates","readme_excerpt":"FlowFx Dev by NullTale FOR NON COMMERCIAL USE ONLY - version is no longer supported and cannot be used in commercial purposes read the license, official release only on the AssetStore Old school Image Flow Effect for Unity Urp, controlled via volume profile Works as render feature or a pass for selective post processing VolFx Part of Artwork Project Vhs OldMovie GradientMap Outline [Flow] Pixelation Ascii Dither ... Usage Install via Unity PackageManager Works as a RenderFeature blending each new frame with the previous one by weight, adding displacement and rotation, can be combined with other post effects to create scenes of confusion or strange flow. The feature is fps dependent and is rendered with target frame specified in the asset, this means that new frames for blending will be taken at the specified frame rate, if the frame rate is higher it does not affect the picture, otherwise the effect will look different. Scene from the documentation can be found in project samples.","default_branch":null,"files":null,"tree":[],"storefront":"/r/NullTale","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/NullTale/FlowFx/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}