{"repo":"NullTale/DitherFx","free":true,"listed":false,"github":"https://github.com/NullTale/DitherFx","clone":"git clone https://github.com/NullTale/DitherFx.git","description":"⬜ Pattern Dithering post effect for Unity Urp","language":"C#","stars":77,"topics":["dither","dithering","post-processing","retro","screen","shader","unity","urp","vfx","palette"],"license":null,"category":"game-templates","readme_excerpt":"DitherFx Dev by NullTale FOR NON COMMERCIAL USE ONLY - version is no longer supported and cannot be used in commercial purposes read the license, official release only on the AssetStore ▒░ Dither post effect for Unity Urp, controlled via volume profile ▒░ Works as render feature or a pass for selective post processing VolFx Features custom palettes and patterns pattern distribution ​and animation options noise mode can be used to process greenscreen video to pixelart sprites at runtime using palette with alpha channel and VolFx Part of Artwork Project Vhs OldMovie GradientMap Outline Flow Pixelation Ascii [Dither] ... Usage Install via Unity PackageManager Works as render feature, some parameters and default volume settings can be configured in the asset. Tech The effect works by calculating a deviation for each pixel of the original image from the nearest color, if it is large enough it replaces it with the second closest color from the palette doing it according to the ScreenSpace pattern or random noise. Dither Power, palette, pattern type and its animation can be customized in VolumeSettings or in RenderFeature settings. All calculations are performed in the fragment shader through hased Lut tables. To measure a colors of an original image three lut table are used palette color - color replacement from the palette deviation color - second closest color from the palette and measure - distance to the clossets color, used evaluate dithering power Tables are generated at Runt","default_branch":null,"files":null,"tree":[],"storefront":"/r/NullTale","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/NullTale/DitherFx/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}