{"repo":"NullTale/AsciiFx","free":true,"listed":false,"github":"https://github.com/NullTale/AsciiFx","clone":"git clone https://github.com/NullTale/AsciiFx.git","description":"⬜ Variable Ascii Effect for Unity Urp","language":"C#","stars":39,"topics":["ascii","fx","postprocessing","retro","shader","unity","vfx","postprocess"],"license":null,"category":"game-templates","readme_excerpt":"AsciiFx Dev by NullTale FOR NON COMMERCIAL USE ONLY - version is no longer supported and cannot be used in commercial purposes read the license, official release only on the AssetStore Variable Ascii effect for Unity Urp, controlled via volume profile Works as render feature or a pass for selective post processing VolFx Features Animated signs Smooth interpolation Variable background and signs colorization Custom palettes Part of Artwork Project Vhs OldMovie GradientMap Outline Flow Pixelation [Ascii] Dither ... Usage Install via Unity PackageManager Add AsciiFx feature to the UrpRenderer, control via volume profile Render feature contains a few global parameters to control default settings and animation noise resolution Volume settings: Ascii color - signs color multiplyer interpolated by alpha beetween originial image color and defined in settings Image color - cell color multiplyer Gradient - custom signs gradient Depth - gradient height in case if used atimated signs atlas or for glitch effect Fps - animation frame rate, applied via screen space noise defined in render feature Platte - custom pallet for color replacement Impact - impact of the custom palette, interpolation between original image color and graded via palette One of the volumes from PackageManager Samples","default_branch":null,"files":null,"tree":[],"storefront":"/r/NullTale","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/NullTale/AsciiFx/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}