{"repo":"NetickNetworking/NetickForUnity","free":true,"listed":false,"github":"https://github.com/NetickNetworking/NetickForUnity","clone":"git clone https://github.com/NetickNetworking/NetickForUnity.git","description":"Netick is a C# networking solution for Unity.","language":"C#","stars":403,"topics":["client-side-prediction","csharp","dotnet","game-networking","multiplayer","networking","server-authoritative","video-game","unity","lag-compensation"],"license":null,"category":"game-templates","readme_excerpt":"High-Performance Networking Engine for Unity Asset Store Link · Getting Started · Manual · API · Discord Netick is a free, server-authoritative, state-sync networking solution for Unity, built for performance, reliability, and ease of use. It’s a state-of-the-art networking solution, delivering industry-leading bandwidth efficiency and CPU performance, achieving the lowest bandwidth usage, as shown by open-source benchmarks. Designed with a fundamentally different architecture from other solutions, Netick makes developing cheat-resistant multiplayer games feel almost as simple as writing single-player games. Whether you’re building a competitive shooter, a casual party game, a 200-player battle royale, or a large-scale survival game, Netick is built to handle it all. It’s also the only (state-sync) networking solution for Unity with a built-in replay system and the only free one proven to handle poor network conditions - demonstrated here. What makes Netick vastly superior to other networking solutions are four core pillars: Simplicity Netick makes writing high-end, predicted multiplayer games as straightforward as writing single-player ones. Its minimalistic and intuitive API removes the need for almost all RPCs, allowing you to write simpler and easier-to-maintain code. Consistency While other solutions are plagued by internal de-syncs and race conditions, Netick is completely void of such issues. Netick ensures the entire networked state of the game is synced atomically an","default_branch":null,"files":null,"tree":[],"storefront":"/r/NetickNetworking","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/NetickNetworking/NetickForUnity/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}